![]() So I'm not sure where I'm going with this thread. While there was a certain cinematic flair that was lost in the transition from animation to ragdolls (in favor of bodies simply falling limp to the floor), the added weight and interactivity made killing people in games that much more enjoyable (that sounds bad). You could shoot bodies all over the room, drag them around, stack them on top of each other, or even try to get them to end up in funny or interesting poses. As an added bonus, games featuring ragdoll physics typically allowed the player to continue to interact with corpses after death. Gone were hand-animated death animations, and in came lifeless bodies that procedurally slumped to the floor and conformed to the environment accordingly. Ragdoll physics came along and changed all that.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |